Hey everyone! Excited to share with you this real-time character I created in my spare time. Based on the concept by MEPOPA (Sehun Jeong).
This little guy is rendered in Unreal Engine 5, and I'm in the process of creating a forest scene as well!
Special thanks to my friends Diana Ontiveros and Ioannis Stamatelis for the support and help with Unreal Engine. I would also like to thank Colleen Larson and Dominique Gagné for always giving me feedback and tips during this project.
https://www.artstation.com/dian_ontiher
https://www.artstation.com/ioannisstamatelis
https://www.artstation.com/colleen
https://www.artstation.com/domdijr
Pipeline:
- Cloth in Marvelous Designer
- Sculpt in Zbrush
- Retopology, UVs and hair card placement in Maya using GSCurvetools
- Hair texture creation in Fibershop
- Textures and bakes in Substance Painter
- Skin projection from 3DScanstore using R3DS Wrap
- Shaders and Renders in Unreal Engine 5
- Ground assets taken from an environment by Leartes Studios (Cosmos) and Quixel Bridge
I hope you enjoy!