Website powered by

Atticus - The Survivor

Hey everyone! Excited to share with you this real-time character I created in my spare time. Based on the concept by MEPOPA (Sehun Jeong). 
This little guy is rendered in Unreal Engine 5, and I'm in the process of creating a forest scene as well! 
Special thanks to my friends Diana Ontiveros and Ioannis Stamatelis for the support and help with Unreal Engine. I would also like to thank Colleen Larson and Dominique Gagné for always giving me feedback and tips during this project. 
https://www.artstation.com/dian_ontiherhttps://www.artstation.com/ioannisstamatelishttps://www.artstation.com/colleenhttps://www.artstation.com/domdijr
Pipeline: 
- Cloth in Marvelous Designer 
- Sculpt in Zbrush 
- Retopology, UVs and hair card placement in Maya using GSCurvetools 
- Hair texture creation in Fibershop 
- Textures and bakes in Substance Painter 
- Skin projection from 3DScanstore using R3DS Wrap 
- Shaders and Renders in Unreal Engine 5 
- Ground assets taken from an environment by Leartes Studios (Cosmos) and Quixel Bridge
I hope you enjoy!

Render Passes (from left to right): Full Shader, Albedo, Roughness, Clay

Render Passes (from left to right): Full Shader, Albedo, Roughness, Clay

Render Passes (from left to right): Full Shader, Albedo, Roughness, Clay

Render Passes (from left to right): Full Shader, Albedo, Roughness, Clay

Zbrush Head Sculpt + 3DScanstore projection using Wrap

Zbrush Head Sculpt + 3DScanstore projection using Wrap

Topology and UVs

Topology and UVs

concept and ref board

concept and ref board