I’m a 3D Character Artist specializing in high-quality character and prop creation for games and cinematics. With strong expertise in ZBrush, Marvelous Designer, Substance Painter, and industry-standard pipelines, I deliver production-ready assets that meet studio-level requirements.
My work has been featured in Marvelous Designer Magazine (2025) and 80 Level, highlighting my ability to combine technical precision with artistic vision. I’m passionate about creating characters that bring stories to life and consistently strive to exceed production standards.