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Samurai Fighter (Real-Time)

This is my very first game-ready 3d model, which I created for my bachelor thesis. The character is rendered in real time using Marmoset Toolbag. Clothes were made in Marvelous Designer, sculpted in Zbrush. Retopology and UVs in Maya. The floor asset was made in Quixelmixer. The hair cards were created in Fibershop and manually placed by me in Maya. I made the brows and lashes in xgen. I drew the background in Procreate. I would like to thank my professor and my family for the support, the project was really fun. 
I would also appreciate feedback to make it better for future projects!!