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Lord (Real-Time)

Hello everyone! Please take a look at my latest project for my advanced term at Think Tank Online! I completed the project within two months.
Concept "Lord" by Zaicon
This character was rendered in real time in Marmoset Toolbag 4.
I would like to thank my mentor Luis Omar for the incredible support to push this project to its best and TTO community and staff.
https://www.artstation.com/luisomar
Steps & Software:
- Cloth in Marvelous Designer
- Sculpt in Zbrush
- Retopology and hair card placement in Maya
- Hair texture creation in Fibershop
- Textures and bakes in Substance Painter
- Skin projection from 3dscanstore in WARP by R3DS
- Shaders and Renders in Marmoset Toolbag 4
- Ground textures taken from Quixel Bridge
Total tricount: 179k
I hope you enjoy!

High poly model in Zbrush. Face details were projected with Wrap

High poly model in Zbrush. Face details were projected with Wrap

Retopology and UVs

Retopology and UVs